game-performance-monitor-statusline
Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms,…
- Settings
- Status line
- 59
What it does and how to use it
A ready-made configuration that tunes Claude Code's behavior (status line) to your liking.
- Copy the configuration (command above).
- Paste it into your Claude Code settings file.
- Restart the session to apply it.
Install (Claude Code)
mkdir -p .claude/settings && curl -fsSL https://doutorai.pt/data/lib/settings__game-performance-monitor-statusline.md -o .claude/settings/game-performance-monitor-statusline.jsonPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
{
"description": "Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.",
"statusLine": {
"type": "command",
"command": "bash -c 'input=$(cat); MODEL=$(echo \"$input\" | jq -r \".model.display_name\"); DIR=$(echo \"$input\" | jq -r \".workspace.current_dir\"); cd \"$DIR\"; ENGINE=\"\"; PERF_STATUS=\"\"; MEM_STATUS=\"\"; BUILD_STATUS=\"\"; if [ -d
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