vr-ar
VR/AR development principles. Comfort, interaction, performance requirements.
- Skills
- Creative design
- 2
What it does and how to use it
A skill that teaches Claude Code to do creative design tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/vr-ar && curl -fsSL https://doutorai.pt/data/lib/skills__vr-ar.md -o .claude/skills/vr-ar/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
name: vr-ar
description: VR/AR development principles. Comfort, interaction, performance requirements.
allowed-tools: Read, Write, Edit, Glob, Grep
---
# VR/AR Development
> Immersive experience principles.
---
## 1. Platform Selection
### VR Platforms
| Platform | Use Case |
|----------|----------|
| **Quest** | Standalone, wireless |
| **PCVR** | High fidelity |
| **PSVR** | Console market |
| **WebXR** | Browser-based |
### AR Platforms
| Platform | Use Case |
|----------|----------|
| **ARKit** | iOS devices |
| **ARCore** | Android devices |
| **WebXR** | Browser AR |
| **Holo
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