mobjects
Mobjects (Mathematical Objects) are the building blocks of Manim animations. They represent anything that can be displayed on screen.
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What it does and how to use it
A skill that teaches Claude Code to do video tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/mobjects && curl -fsSL https://doutorai.pt/data/lib/skills__mobjects.md -o .claude/skills/mobjects/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
# Mobjects in Manim
Mobjects (Mathematical Objects) are the building blocks of Manim animations. They represent anything that can be displayed on screen.
## Basic Shapes
```python
from manim import *
class BasicShapes(Scene):
def construct(self):
# Circle
circle = Circle(radius=1, color=BLUE)
circle.set_fill(BLUE, opacity=0.5)
# Square
square = Square(side_length=2, color=RED)
# Rectangle
rectangle = Rectangle(width=3, height=1.5, color=GREEN)
# Display them
self.play(Create(circle))
self.play(Create(squ
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