game-design
Game design principles. GDD structure, balancing, player psychology, progression.
- Skills
- Creative design
- 0
What it does and how to use it
A skill that teaches Claude Code to do creative design tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/game-design && curl -fsSL https://doutorai.pt/data/lib/skills__game-design.md -o .claude/skills/game-design/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
name: game-design
description: Game design principles. GDD structure, balancing, player psychology, progression.
allowed-tools: Read, Glob, Grep
---
# Game Design Principles
> Design thinking for engaging games.
---
## 1. Core Loop Design
### The 30-Second Test
```
Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEAT
```
### Loop Examples
| Genre | Core Loop |
|-------|-----------|
| Platformer | Run → Jump → Land → Collect |
| Shooter | Aim → Shoot → Kill → Loot |
| Puzzle | Observe → Think → S
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