game-audio
Game audio principles. Sound design, music integration, adaptive audio systems.
- Skills
- Creative design
- 0
What it does and how to use it
A skill that teaches Claude Code to do creative design tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/game-audio && curl -fsSL https://doutorai.pt/data/lib/skills__game-audio.md -o .claude/skills/game-audio/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
name: game-audio
description: Game audio principles. Sound design, music integration, adaptive audio systems.
allowed-tools: Read, Glob, Grep
---
# Game Audio Principles
> Sound design and music integration for immersive game experiences.
---
## 1. Audio Category System
### Category Definitions
| Category | Behavior | Examples |
|----------|----------|----------|
| **Music** | Looping, crossfade, ducking | BGM, combat music |
| **SFX** | One-shot, 3D positioned | Footsteps, impacts |
| **Ambient** | Looping, background layer | Wind, crowd, forest |
| **UI** | Immediate, non-3D | Butt
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