game-art
Game art principles. Visual style selection, asset pipeline, animation workflow.
- Skills
- Creative design
- 0
What it does and how to use it
A skill that teaches Claude Code to do creative design tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/game-art && curl -fsSL https://doutorai.pt/data/lib/skills__game-art.md -o .claude/skills/game-art/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
name: game-art
description: Game art principles. Visual style selection, asset pipeline, animation workflow.
allowed-tools: Read, Glob, Grep
---
# Game Art Principles
> Visual design thinking for games - style selection, asset pipelines, and art direction.
---
## 1. Art Style Selection
### Decision Tree
```
What feeling should the game evoke?
│
├── Nostalgic / Retro
│ ├── Limited palette? → Pixel Art
│ └── Hand-drawn feel? → Vector / Flash style
│
├── Realistic / Immersive
│ ├── High budget? → PBR 3D
│ └── Stylized realism? → Hand-painted textures
│
├── Approachable / Casual
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