3d-games
3D game development principles. Rendering, shaders, physics, cameras.
- Skills
- Creative design
- 0
What it does and how to use it
A skill that teaches Claude Code to do creative design tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/3d-games && curl -fsSL https://doutorai.pt/data/lib/skills__3d-games.md -o .claude/skills/3d-games/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
name: 3d-games
description: 3D game development principles. Rendering, shaders, physics, cameras.
allowed-tools: Read, Write, Edit, Glob, Grep
---
# 3D Game Development
> Principles for 3D game systems.
---
## 1. Rendering Pipeline
### Stages
```
1. Vertex Processing → Transform geometry
2. Rasterization → Convert to pixels
3. Fragment Processing → Color pixels
4. Output → To screen
```
### Optimization Principles
| Technique | Purpose |
|-----------|---------|
| **Frustum culling** | Don't render off-screen |
| **Occlusion culling** | Don't render hidden |
| **LOD** | Less detail
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