2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
- Skills
- Creative design
- 0
What it does and how to use it
A skill that teaches Claude Code to do creative design tasks well. It is packaged knowledge the model uses whenever it is relevant.
- Install the skill (command above).
- In Claude Code, describe what you need - the skill turns on by itself when the context fits.
- No commands to memorize: you talk in plain language and the skill does the rest.
Install (Claude Code)
mkdir -p .claude/skills/2d-games && curl -fsSL https://doutorai.pt/data/lib/skills__2d-games.md -o .claude/skills/2d-games/SKILL.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
name: 2d-games
description: 2D game development principles. Sprites, tilemaps, physics, camera.
allowed-tools: Read, Write, Edit, Glob, Grep
---
# 2D Game Development
> Principles for 2D game systems.
---
## 1. Sprite Systems
### Sprite Organization
| Component | Purpose |
|-----------|---------|
| **Atlas** | Combine textures, reduce draw calls |
| **Animation** | Frame sequences |
| **Pivot** | Rotation/scale origin |
| **Layering** | Z-order control |
### Animation Principles
- Frame rate: 8-24 FPS typical
- Squash and stretch for impact
- Anticipation before action
- Follow-thr
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