game-asset-pipeline
Use PROACTIVELY to build automated game asset processing pipelines with optimization, validation, and multi-platform delivery systems
- Commands
- Game Development
- 97
What it does and how to use it
A /slash command, ready to use, that runs a game development workflow in a single step.
- Install the command (command above).
- In Claude Code, type "/" followed by the command name.
- Follow the instructions the command asks for and let it run.
Install (Claude Code)
mkdir -p .claude/commands && curl -fsSL https://doutorai.pt/data/lib/commands__game-asset-pipeline.md -o .claude/commands/game-asset-pipeline.mdPaste this command into the terminal, in your project folder, and the component installs automatically.
Content
---
allowed-tools: Read, Write, Edit, Bash
argument-hint: [pipeline-type] | --art | --audio | --models | --textures | --comprehensive
description: Use PROACTIVELY to build automated game asset processing pipelines with optimization, validation, and multi-platform delivery systems
---
# Game Asset Pipeline & Processing System
Build comprehensive game asset processing pipeline: $ARGUMENTS
## Current Asset Environment
- Project assets: !`find . -name "*.png" -o -name "*.fbx" -o -name "*.wav" -o -name "*.mp3" | wc -l` total assets
- Asset sizes: !`du -sh Assets/ 2>/dev/null || du -sh assets/ 2
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