# addon-structure

> Addons and Gamemodes have a nearly identical folder structure to the garrysmod folder. When making an Addon, all folders are optional and only those that y

- Source: https://doutorai.pt/en/components/skills__addon-structure
- Type: Skills
- Category: Gmod Addon Maker
- Downloads: 0
- Site: Doutor AI (https://doutorai.pt/en) - AI tools for small businesses

An open-source community component, curated and adapted by Doutor AI.

## What it does and how to use it

A **skill** that teaches Claude Code to do gmod addon maker tasks well. It is packaged knowledge the model uses whenever it is relevant.

1. Install the skill (command above).
2. In Claude Code, describe what you need - the skill turns on by itself when the context fits.
3. No commands to memorize: you talk in plain language and the skill does the rest.

## Install (Claude Code)

```bash
mkdir -p .claude/skills/addon-structure && curl -fsSL https://doutorai.pt/data/lib/skills__addon-structure.md -o .claude/skills/addon-structure/SKILL.md
```

Paste this command into the terminal, in your project folder, and the component installs automatically.

## Content

```
# Lua Folder Structure
The main game directory for Garry's Mod is the `garrysmod` folder located next to the game's executable `hl2.exe`, and contains much of the content you see while playing the game.  This includes Lua scripts, sound effects, 3D models, and more.  Each Addon for Garry's Mod needs its own folder in `garrysmod/addons/` that will hold all of its content.

Addons and Gamemodes have a nearly identical folder structure to the `garrysmod` folder.  When making an Addon, all folders are optional and only those that your Addon requires should be created in order to keep your Addon's 

- 🔒 Full content on the Pro plan (€7.99/month) -
```

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Content by Doutor AI (https://doutorai.pt/en). When quoting, please cite the source: https://doutorai.pt/en/components/skills__addon-structure
